I Hate Running Backwards is a never-ending adrenaline packed shoot'em down roguelite that puts the emphasis on destruction and fighting never ending waves of enemies while time traveling through procedurally generated worlds!
My involvement in this project spanned various tasks and responsibilities, including:
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gameplay features like:
- progression and statistics systems;
- simulating destructible scenery props using cubes to fill mesh shape, ensuring that when a prop is destroyed, it breaks into previously created cubes;
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procedural level generation features such as:
- filtering and spawning objects based on biome;
- randomly choosing between pickups or destructible scenery at a given spawn point